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Fallout 4 perk codes, IDs, descriptions, and console command.
Moving Target 2 | AGI 6 | 2 | 24 | 001d2492 | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. | |
Moving Target 3 | AGI 6 | 3 | 44 | 001e0791 | Sprinting costs 50% fewer Action Points. | |
Ninja 1 | AGI 7 | 1 | 0004d8a6 | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. | ||
Ninja 2 | AGI 7 | 2 | 16 | 000e3704 | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. | |
Ninja 3 | AGI 7 | 3 | 33 | 000e3705 | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. | |
Quick Hands 1 | AGI 8 | 1 | 000221fc | In combat, there's no time to hesitate. You can reload all guns faster. | ||
Quick Hands 2 | AGI 8 | 2 | 28 | 001d2478 | Reloading guns costs no Action Points in V.A.T.S. | |
Quick Hands 3 | AGI 8 | 3 | 40 | xx0296be | Quick and efficient. You gain 10 additional Action Points. | |
Blitz 1 | AGI 9 | 1 | 001d2451 | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. | ||
Blitz 2 | AGI 9 | 2 | 29 | 001d2452 | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. | |
Gun Fu 1 | AGI 10 | 1 | 0004d881 | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. | ||
Gun Fu 2 | AGI 10 | 2 | 26 | 001d244f | In V.A.T.S. you do 50% more damage to your third target and beyond. | |
Gun Fu 3 | AGI 10 | 3 | 50 | 001d245c | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. | |
Fortune Finder 1 | LCK 1 | 1 | 0004c942 | You find more bottle caps in containers. | ||
Fortune Finder 2 | LCK 1 | 2 | 5 | 001acf98 | You find even more bottle caps in containers. | |
Fortune Finder 3 | LCK 1 | 3 | 25 | 001acf99 | You find even more bottle caps in containers. | |
Fortune Finder 4 | LCK 1 | 4 | 40 | 00215cd4 | You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. | |
Scrounger 1 | LCK 2 | 1 | 0004a0b0 | You find more ammunition in containers. | ||
Scrounger 2 | LCK 2 | 2 | 7 | 001acf9a | You find even more ammunition in containers. | |
Scrounger 3 | LCK 2 | 3 | 24 | 001acf9b | You find even more ammunition in containers. | |
Scrounger 4 | LCK 2 | 4 | 37 | 001eb99c | There is a chance to gain ammo when firing the last round in your magazine. | |
Bloody Mess 1 | LCK 3 | 1 | 0004a0bb | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! | ||
Bloody Mess 2 | LCK 3 | 2 | 9 | 001d2453 | You now inflict +10% damage in combat. | |
Bloody Mess 3 | LCK 3 | 3 | 31 | 001d2454 | You now inflict +15% damage in combat. | |
Bloody Mess 4 | LCK 3 | 4 | 47 | 001f418e | When an enemy explodes, nearby enemies may suffer the same fate. | |
Mysterious Stranger 1 | LCK 4 | 1 | 0004c929 | Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency... | ||
Mysterious Stranger 2 | LCK 4 | 2 | 22 | 001d2493 | The Mysterious Stranger appears more often in V.A.T.S. | |
Mysterious Stranger 3 | LCK 4 | 3 | 41 | 001d2494 | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. | |
Mysterious Stranger 4 | LCK 4 | 4 | 49 | xx029b26 | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled. | |
Idiot Savant 1 | LCK 5 | 1 | 001d245e | You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. | ||
Idiot Savant 2 | LCK 5 | 2 | 11 | 001d245f | You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance. | |
Idiot Savant 3 | LCK 5 | 3 | 34 | 001d2460 | Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance. | |
Better Criticals 1 | LCK 6 | 1 | 0004d87a | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. | ||
Better Criticals 2 | LCK 6 | 2 | 15 | 00065e03 | Your criticals now do twice as much extra damage. | |
Better Criticals 3 | LCK 6 | 3 | 40 | 00065e04 | Your criticals now do 2.5x as much extra damage. | |
Critical Banker 1 | LCK 7 | 1 | 0004c91f | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. | ||
Critical Banker 2 | LCK 7 | 2 | 17 | 0004c920 | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. | |
Critical Banker 3 | LCK 7 | 3 | 43 | 0004c921 | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. | |
Critical Banker 4 | LCK 7 | 4 | 50 | xx034e81 | You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most. | |
Grim Reaper's Sprint 1 | LCK 8 | 1 | 0004d8a2 | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. | ||
Grim Reaper's Sprint 2 | LCK 8 | 2 | 19 | 00065e3e | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. | |
Grim Reaper's Sprint 3 | LCK 8 | 3 | 46 | 00065e3f | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. | |
Four Leaf Clover 1 | LCK 9 | 1 | 0004d895 | Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. | ||
Four Leaf Clover 2 | LCK 9 | 2 | 13 | 00065e20 | Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. | |
Four Leaf Clover 3 | LCK 9 | 3 | 32 | 00065e21 | Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. | |
Four Leaf Clover 4 | LCK 9 | 4 | 48 | 001d245b | Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. | |
Ricochet 1 | LCK 10 | 1 | 001d247c | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. | ||
Ricochet 2 | LCK 10 | 2 | 29 | 001d247d | There's an increased chance that an enemy's shot will ricochet back and kill them. | |
Ricochet 3 | LCK 10 | 3 | 50 | 001d247e | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. |
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