Cookies on this website are used to improve your experience and display advertising. You agree to the use of cookies by continuing to use this website. Our Privacy Policy contains more information about how we use cookies.
Explore Fallout 4 companions. Click on a companion name to learn more.
Companions never die. You can only have one companion with you at a time.
Affinity can be gained or lost for a companion. If a companion is following you, you will gain or lose affinity for your actions. For companions that are not following you, so long as they are NEAR YOU, you can gain or lose affinity; if they are far away, you will not affect their affinity.
Cait | Trigger Rush | Regenerate Action Points more quickly if health drops below 25% | Shotgun and melee |
Codsworth | Robot Sympathy | +10 Damage resistance vs. Robotic Energy Weapons | Melee |
Curie | Combat Medic | Once every 24 hours, if you fall below 10% health, you will gain 100 HP | Flamethrower |
Deacon | Cloak & Dagger | +20% Sneak Attack damage, +40% Stealth Boy duration | Rifle |
Hancock | Isodoped | Gain 20% Damage when your rads are at 250 or more | Shotgun |
Robert MacReady | Killshot | +20% V.A.T.S headshot accuracy in theory, in reality much higher | Sniper Rifle |
Piper | Gift of Gab | Gain x2 XP for conversations and location discovery | Pistol |
Preston Garvey | United We Stand | +20% Damage and +20 damage. Resistance against 3+ opponents. | Laser Musket |
Paladin Danse | Know Your Enemy | +20% Damage against Feral Ghouls, Super Mutants, Synths | Laser Rifle |
Cookies on this website are used to improve your experience and display advertising. You agree to the use of cookies by continuing to use this website. Our Privacy Policy contains more information about how we use cookies.