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Explore Fallout 4 companions. Click on a companion name to learn more.

Companions never die. You can only have one companion with you at a time.

Affinity can be gained or lost for a companion. If a companion is following you, you will gain or lose affinity for your actions. For companions that are not following you, so long as they are NEAR YOU, you can gain or lose affinity; if they are far away, you will not affect their affinity.

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Companion Perk
Perk Description
Weapon of Choice
Cait Trigger Rush Regenerate Action Points more quickly if health drops below 25% Shotgun and melee
Codsworth Robot Sympathy +10 Damage resistance vs. Robotic Energy Weapons Melee
Curie Combat Medic Once every 24 hours, if you fall below 10% health, you will gain 100 HP Flamethrower
Deacon Cloak & Dagger +20% Sneak Attack damage, +40% Stealth Boy duration Rifle
Hancock Isodoped Gain 20% Damage when your rads are at 250 or more Shotgun
Robert MacReady Killshot +20% V.A.T.S headshot accuracy in theory, in reality much higher Sniper Rifle
Piper Gift of Gab Gain x2 XP for conversations and location discovery Pistol
Preston Garvey United We Stand +20% Damage and +20 damage. Resistance against 3+ opponents. Laser Musket
Paladin Danse Know Your Enemy +20% Damage against Feral Ghouls, Super Mutants, Synths Laser Rifle