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Explore Fallout 4 companions. Click on a companion name to learn more.
Companions never die. You can only have one companion with you at a time.
Affinity can be gained or lost for a companion. If a companion is following you, you will gain or lose affinity for your actions. For companions that are not following you, so long as they are NEAR YOU, you can gain or lose affinity; if they are far away, you will not affect their affinity.
Codsworth | Robot Sympathy | +10 Damage resistance vs. Robotic Energy Weapons | Melee |
Curie | Combat Medic | Once every 24 hours, if you fall below 10% health, you will gain 100 HP | Flamethrower |
Hancock | Isodoped | Gain 20% Damage when your rads are at 250 or more | Shotgun |
Piper | Gift of Gab | Gain x2 XP for conversations and location discovery | Pistol |
Preston Garvey | United We Stand | +20% Damage and +20 damage. Resistance against 3+ opponents. | Laser Musket |
Strong | Beserk | +20% Weapon Damage after dropping below 25% health | Assault rifles and melee |
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