Cookies on this website are used to improve your experience and display advertising. You agree to the use of cookies by continuing to use this website. Our Privacy Policy contains more information about how we use cookies.
Explore Fallout 4 companions. Click on a companion name to learn more.
Companions never die. You can only have one companion with you at a time.
Affinity can be gained or lost for a companion. If a companion is following you, you will gain or lose affinity for your actions. For companions that are not following you, so long as they are NEAR YOU, you can gain or lose affinity; if they are far away, you will not affect their affinity.
Codsworth | Robot Sympathy | +10 Damage resistance vs. Robotic Energy Weapons | Melee |
Curie | Combat Medic | Once every 24 hours, if you fall below 10% health, you will gain 100 HP | Flamethrower |
Dogmeat | None | None | |
Hancock | Isodoped | Gain 20% Damage when your rads are at 250 or more | Shotgun |
Old Longfellow | Hunter’s Wisdom | ||
Robert MacReady | Killshot | +20% V.A.T.S headshot accuracy in theory, in reality much higher | Sniper Rifle |
Nick Valentine | Close to Metal | Gain 50% faster terminal cooldown and an extra guess when hacking terminals | Revolver and melee |
Porter Gage | Lessons in Blood | ||
Preston Garvey | United We Stand | +20% Damage and +20 damage. Resistance against 3+ opponents. | Laser Musket |
X6-88 | Shield Harmonics | +20 Energy Resistance | Laser Rifle |
Paladin Danse | Know Your Enemy | +20% Damage against Feral Ghouls, Super Mutants, Synths | Laser Rifle |
Cookies on this website are used to improve your experience and display advertising. You agree to the use of cookies by continuing to use this website. Our Privacy Policy contains more information about how we use cookies.